Colin mcrae Dirt
Publisher:Codemasters
Platforms: PC, PS3, Xbox 360
Dirt Series for Codemasters is my first game title. I have worked in the Car Interior Project which is used as a driver cam mode for vehicles and asset creation for four tracks. these Car Interior had had 7500 tris and 1024*1024 Diffuse Normal and specular maps. the track side assets also used dedicated texture pages with Diffuse Normal and specular maps.
I have modeled the assets and arranged the UV layout for all the assets and co-ordinated with the texture artists worked on these models.
This is an in game view of the Driver Camera selection model which is worked by our team.
These are the screenshots of ingame view of the tracks worken in Colin Mcrea Dirt. I was part of the team which has wworked on these tracks from asset creation to level polishing.